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High-Low context content
by Stefan Van der Vyver - Tuesday, 28 April 2015, 11:53 AM
 

Recently I had the opportunity to dig a little into high-low context communication. I found new inspiration for delivering content to students by investing a bit of time to better understand the concept. Also, it's really cool to put a name to a concept most of us use from a logical point of view...

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Gamification - training through gaming
by Stefan Van der Vyver - Wednesday, 4 March 2015, 3:07 PM
 

This article grabbed my attention today:

Gaming Design For Elearning

At Blenderschool we use the awesome Digital Workshop software called "Opus Pro" to create interactive content for our courses. This interactivity also extends the platform to include simple HTML5 games that will run on any platform.

 
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Training at the "speed of need"
by Stefan Van der Vyver - Sunday, 1 March 2015, 6:57 PM
 

I found this very enlightening phrase in an article from elearningindustry.com. The concept isn't new (just-in-time training/learning) but I really liked the wording "speed of need".

The challenge of delivering training content in the correct format on the correct delivery platform with the ...

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